Aries Class Metal Ship

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Aries Class Metal Ship
Aries Class Metal Ship
 
Prerequisites
Tech Level 5
Cost 6,000 MC
Duranium 100
Tritanium 250
Molybdenum 0
Personnel
Crew Size 3,500
Guests 1,000,000
Cargo
Max. Cargo 100,000
Max. Fuel 8,500
Max. Ord 15,000
Max. Repair 4,500
Cargo (Extended)
Pod Bays 4
Fighter Bays 1 * 100
Tractor Beam 2,500
Ship Parts
Large Weapons 6 (2000kt)
Small Weapons 16
Super Weapon -
Point Defense 6
Generators 5
Armor Limit 1,900
Shield Limit 1,500
Warp Movement
Engines 4 (90LY)
Warp Drag Factor 120
Hyperjump
Class -
Range -
Scanning
Scan Range 290
Warp Signature 170
Cloak (Fuel) -
Dry Dock
Size 10,000
Space Combat
Attack Bonus 10
Evasive Bonus 0
Power Bank 2,500
Damage Modifiers
Hull Mass 350
Parts 60
Control System 90
Engines 90
Hyper Drive 100
Live Support 105
Soft Spot 0

[edit] Overview

Looking to replace those pesky mineral mines? Find smelters too polluting? Got some extra supplies but just not enough metal? Worried about running out of ordnance or repair units deep in enemy space? If you answered yes to any of those questions the Aries is for you!

  • Able to drill 1,000kt of metal ore and 2,000kt of neutronium ore from the planets core (yielding only 500kt of metal and 1,000 kt of fuel) from orbit each turn the Aries goes some way towards eliminating the need for Mineral Mines and if you happen to have ore laying around waiting to be processed just bring in the Aries and switch on the processing device. All that ore will be turned into metal quicker than you can say, "Whoa, that's plenty!" and you can be sure that with its cargo capacity it can turn more supplies a turn into metal than even a 50mil colonist planet can produce a turn.
  • Careless observers may think that with its devices the Aries offers a 1-stop-shop to mineral mining and fuel processing but alas, it lacks the ability to make fuel from supplies, for that you will need a Cobol Class.
  • Always remember that mining from orbit causes Hyperdimensional Stress in the planet (10 - 60 a turn) and heats it up so be mindful lest you cause important planets to explode!

[edit] Ship Devices

[edit] Useful Command Codes

  • BDM: Beam down metals and money (log entry will not show amount of money sent to base).

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

  • [1] Official Ship Stats
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