Aquila Class

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Aquila Class
Aquila Class
 
Prerequisites
Tech Level 3
Cost 1,800 MC
Duranium 150
Tritanium 200
Molybdenum 0
Personnel
Crew Size 5,000
Guests 18,000
Cargo
Max. Cargo 10,000
Max. Fuel 1,500
Max. Ord 1,500
Max. Repair 500
Cargo (Extended)
Pod Bays 2
Fighter Bays 2 * 100
Tractor Beam -
Ship Parts
Large Weapons 4 (150 ktkt)
Small Weapons 8
Super Weapon -
Point Defense 2
Generators 1
Armor Limit 500
Shield Limit 210
Warp Movement
Engines 4 (90LY)
Warp Drag Factor 90
Hyperjump
Class -
Range -
Scanning
Scan Range 290
Warp Signature 112
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 0
Evasive Bonus 25
Power Bank 500
Damage Modifiers
Hull Mass 350
Parts 140
Control System 80
Engines 130
Hyper Drive 100
Live Support 150
Soft Spot 1

[edit] Overview

The Aquila is an important CoM ship. If you live in space, it's your only source of food. If you live on planets, it's a welcome additional food source (your farming range is kind of short), and a good way to supply every 1M+ colonists base with means to form fighterwings. Planet tech 10 for an Air Attack Base is a waste of otherwise perfectly fine money. Put an Aquila over every 1M+ base. Food, protection, wingforming.

[edit] Ship Devices

[edit] Useful Command Codes

  • BDF: (this beams down food, not fuel)

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor


[edit] See also

[1] Official Ship Stats

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