Anti-Matter Maul

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Anti-Matter Maul
Image:Anti-Matter Maul.jpg
Cost 7,200
Tech 4
Tech Cost 5,000
cum. Tech Cost 31,000
Mass 2,500
Duranium 50
Tritanium 350
Molybdenum 2,100
Space Combat
Range 3,000
Accuracy 98
PD Odds -
Charge Time 1,000
Power Drain 1
Ord Usage -
Hardness 490
Damage
Shield Drain 2,000
Shield Arc 2,000
Armor Drain 2,000
Armor Arc 2,000
Blast 1,000
Kill 1,000
Ship Damage|System Damage
Weapons 1,000
Engines 1,000
Hpyerdrive 1,000
Systems 1,000
Life Support 1,000

[edit] Overview

The Anti-Matter Maul is a Super Weapon, that has the power to recycle whole enemy ships in combat and to destroy Jump Gates.

  • If a super weapon hits a base with activated Base Shield, the base shield is destroyed.

[edit] Special

[edit] Ship Recycling

A ship that an Anti-Matter Maul destroys in a Space Combat is turned into metals and stored in the ship's cargo bay.

  • The Anti Matter Maul has to have the target set as a Kill Target in the Ship Command - Nav screen in order for this function to work.
  • Second the ship must be killed by the Anti matter maul in order for this function to work. If normal weapons finish off the ship in combat no metals are gained.

[edit] Jump Gate Destruction

The Anti-Matter Maul also has the power to destroy Jump Gates. To use it this way, park the ship (0-4ly) near the location of the gate and target the jump gate as your ship's Kill Target.

  • The Anti-Matter Maul fires before Jump Gate movement.

[edit] Races With Anti-Matter Maul

The Aczanny Pyramids Nest Class Starbase
The Evil Empire Slayer
The Interstellar Master Traders Vegetarian Orbital Fort
The People's Army Off-World Colony
The Reunited Coalition of Systems Binary Class Star Port
The Scavenger Tribes Reigendo Class Stratofortress
The Solorian Unity Nexus Class Warstar

[edit] Notes

  • Another ways to recycle parts: Use the Super Weapon WCM to destroy your base. Minerals and MC of engines and weapons will be left on the planet surface.

[edit] Research

[edit] Recycle Pod Theory

  • This is still a theory, have to be tested.
  • The Anti-Matter Maul can be used to get metals and money from the free engines and weapons that the Ghipsoldals and Amphibians create for you if you throw them into a pod. It will not work on your own pod, might work on enemy pod.
  • Again must use kill target setting and target the pod.
  • If normal weapons destroy the pod nothing is gained again.
  • One anti matter maul can recharge and fire up to 7 times per 5000 vcr tic.
  • But only one kill target per turn can be set and that is the limiting factor here for recovering metals.
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