From PlanetsWiki
| Anti-Matter Maul
|
|
|
| Cost
| 7,200
|
| Tech
| 4
|
| Tech Cost
| 5,000
|
| cum. Tech Cost
| 31,000
|
| Mass
| 2,500
|
| Duranium
| 50
|
| Tritanium
| 350
|
| Molybdenum
| 2,100
|
|
| Space Combat
|
| Range
| 3,000
|
| Accuracy
| 98
|
| PD Odds
| -
|
| Charge Time
| 1,000
|
| Power Drain
| 1
|
| Ord Usage
| -
|
| Hardness
| 490
|
|
| Damage
|
| Shield Drain
| 2,000
|
| Shield Arc
| 2,000
|
| Armor Drain
| 2,000
|
| Armor Arc
| 2,000
|
| Blast
| 1,000
|
| Kill
| 1,000
|
| Ship Damage|System Damage
|
| Weapons
| 1,000
|
| Engines
| 1,000
|
| Hpyerdrive
| 1,000
|
| Systems
| 1,000
|
| Life Support
| 1,000
|
|
[edit] Overview
The Anti-Matter Maul is a Super Weapon, that has the power to recycle whole enemy ships in combat and to destroy Jump Gates.
- If a super weapon hits a base with activated Base Shield, the base shield is destroyed.
[edit] Special
[edit] Ship Recycling
A ship that an Anti-Matter Maul destroys in a Space Combat is turned into metals and stored in the ship's cargo bay.
- The Anti Matter Maul has to have the target set as a Kill Target in the Ship Command - Nav screen in order for this function to work.
- Second the ship must be killed by the Anti matter maul in order for this function to work. If normal weapons finish off the ship in combat no metals are gained.
[edit] Jump Gate Destruction
The Anti-Matter Maul also has the power to destroy Jump Gates. To use it this way, park the ship (0-4ly) near the location of the gate and target the jump gate as your ship's Kill Target.
- The Anti-Matter Maul fires before Jump Gate movement.
[edit] Races With Anti-Matter Maul
- Another ways to recycle parts: Use the Super Weapon WCM to destroy your base. Minerals and MC of engines and weapons will be left on the planet surface.
[edit] Research
[edit] Recycle Pod Theory
- This is still a theory, have to be tested.
- The Anti-Matter Maul can be used to get metals and money from the free engines and weapons that the Ghipsoldals and Amphibians create for you if you throw them into a pod. It will not work on your own pod, might work on enemy pod.
- Again must use kill target setting and target the pod.
- If normal weapons destroy the pod nothing is gained again.
- One anti matter maul can recharge and fire up to 7 times per 5000 vcr tic.
- But only one kill target per turn can be set and that is the limiting factor here for recovering metals.