Anti-Matter Gun

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Anti-Matter Gun
Image:Anti-Matter Gun.jpg
Cost 80
Tech 4
Tech Cost 100
cum. Tech Cost 3,150
Mass 60
Duranium 58
Tritanium 1
Molybdenum 1
Space Combat
Range 440
Accuracy 25
PD Odds 70
Charge Time 10
Power Drain 1
Ord Usage 2
Hardness 110
Damage
Shield Drain 2
Shield Arc 20
Armor Drain 70
Armor Arc 25
Blast 90
Kill 340
Ship Damage|System Damage
Weapons 20
Engines 1
Hpyerdrive 1
Systems 2
Life Support 15

[edit] Overview

In many aspects similar to the 500mm Gun, as it also has a very low accuracy and rather high odds to be shot down by enemy Point Defense fire, the Anti-Matter Gun has a very high armor drain, but is almost useless against shields. The high kill power of the Anti-Matter Gun could make it a candidate to capture enemy ships, but its high blast rating makes it more likely to destroy the enemy ship before all crew is killed. Due to its special blast bonus against Ground Bases, the Ant-Matter Gun can be used to take out enemy bases.

[edit] Special

  • The Blast Power is increased by 700 when the target is a Ground Base.
    • LTLA, TLA, PTT, Gatling & PPC do more damage against a Ground Base (over time).
  • Mounted on a Super Star Cruiser of The Evil Emipre it gets a 100 point accuracy bonus (before range and evasion modifiers)
  • Mounted on a London Class Cruiser of IMT it gets a 100 point accuracy bonus (before range and evasion modifiers)
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