Anti-Aircraft Gun
From PlanetsWiki
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[edit] Overview
- Shoots at enemy fighters in orbit if the enemy wing as attack ground On, other wise they do not fire.
- Costs one ord unit per shot.
- Able to shoot even if the base shield is ON.
- Take part in Ground Combat, if the enemy attacks with fighters.
[edit] AA Guns vs. Wings
Base generator:
BaseGen = Ion Cannons + Cities + Factories / 20 + AAGuns / 2
Base energy:
At start:
BaseE = 100 * BaseGen, but at least 20
At ticks 49,51,54,57,...,300,301,302,303,...:
BaseE = BaseE + 2*BaseGen, but max. 1,000,000
Each tick:
For w=1 to AAGuns If Rnd<0.25 And BaseE>BaseGen then Fire AAGuns, BaseE = BaseE - AADrain Next w
With standard HConfig settings AADrain=10. So with AA AAguns the mean drain per tick is AA * 2.5
and AA * 5/2 = 2/3 *(IC + C + F/20 + AA/2) has to be fulfilled within the first 300 ticks for max firepower.
This can be achieved by optimizing the number of factories:
F = 65*AA - 20*(IC+C)
So thousands of factories are needed to get just all the 110 AA guns online.
Effect on wings:
Each shot is applied on each type. Fires only at wings which are set to attack ground and within AArange.
rodds = AAOdds * 1.5 - Holo Decoys (of wing's player)/40 (but at least 3) rMaxRange = AARange * 1.5 rT = (1- rRange/rMaxRange) * 1.5 + 0.5 rMT = (3 - fighterEvasive/100) (but at least 0.1) rOdds = rOdds * rT * rMT (but at least 10)
If Rnd*100 < rOdds then HIT!
BUT: If fighter armor>15 then only with a chance 60% the fighter count is decreased by 1. If armor<=15 then the fighter count is always decreased by 1 (if HIT!)
GFM GToeroe
[edit] Research
- Do Ion Cannons that are turned off count towards base Energy?
- Do Undercities generate power, or just cities?
- Do Cities without people generate power (ie with 200,000 colonists, would 3 cities supply power)?
- Do Factories without the people to run them generate power?
