Anti-Aircraft Gun

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Anti-Aircraft Gun
Tech 8
Megacredits 100
Supplies 10
Limit 10,000
Orbital Bombardment
Hit Points 100

[edit] Overview

Anti-Aircraft Guns are buildings which are specially designed to shoot at fighters.

[edit] Space Combat

  • Shoots at enemy fighters in orbit if the enemy wing is not set to "avoid ground bases".
  • Uses no ordnance but uses energy of the base. Details on the energy generation of the base can be found here.
  • Able to shoot even if the base shield is activated.

[edit] AA Guns vs. Wings

(before Host 213, may be outdated due to the new space combat rules):

Each shot is applied on each type. Fires only at wings which are set to attack ground and within AArange.

rodds     = AAOdds * 1.5 - Holo Decoys (of wing's player)/40 (but at least 3)
rMaxRange = AARange * 1.5
rT        = (1 - rRange/rMaxRange) * 1.5 + 0.5
rMT       = (3 - fighterEvasive/100) (but at least 0.1)
rOdds     = rOdds * rT * rMT (but at least 10)
If Rnd*100 < rOdds then HIT!

BUT: If fighter armor>15 then only with a chance 60% the fighter count is decreased by 1. If armor<=15 then the fighter count is always decreased by 1 (if HIT!)

GFM GToeroe

[edit] Ground Combat

Anti-Aircraft Guns take part in Ground Combat, if the enemy directly attacks a base (using "Attack & Run", "Crush Kill & Destroy" or "Capture") and the attacking force includes fighters.

[edit] See also

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