AD-22 Marauder

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AD-22 Marauder
 
Prerequisites
Tech Level 5
Cost 310 MC
Duranium 50
Tritanium 10
Molybdenum 90
Personnel
Crew Size 350
Guests 5,000
Cargo
Max. Cargo 120
Max. Fuel 210
Max. Ord 1,000
Max. Repair 200
Cargo (Extended)
Pod Bays 1
Fighter Bays -
Tractor Beam -
Ship Parts
Large Weapons 5 (50kt)
Small Weapons 2
Super Weapon -
Point Defense 2
Generators 2
Armor Limit 70
Shield Limit 900
Dry Dock
Size -
Space Combat
Attack Bonus 10
Evasive Bonus 25
Power Bank 300
Combat Speed 190
Hyperjump
Class -
Range -
Warp Movement
Warp Speed 190LY
Engines 2
Warp Drag Factor 115
Damage Modifiers
Hull Mass 90
Parts 150
Control System 75
Engines 150
Hyper Drive 0
Life Support 120
Soft Spot 3
Scanning
Scan Range 100
Warp Signature 35
Cloak (Fuel) -
 

[edit] Overview

Draconian ship

A crucial ship in any fleet. Its boarding laser is useful on offense as well as defense. Don't use it in combat.

If you are an enemy and your signals officer spots a 'Marauder', you'd better start praying that it isn't on the hunt after you!

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
-


[edit] See also

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