A. Interstellar Class Frigate

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A. Interstellar Class Frigate
A. Interstellar Class Frigate
 
Prerequisites
Tech Level 2
Cost 500 MC
Duranium 60
Tritanium 105
Molybdenum 35
Personnel
Crew Size 580
Guests 950
Cargo
Max. Cargo 8,000
Max. Fuel 750
Max. Ord 2,500
Max. Repair 3,000
Cargo (Extended)
Pod Bays 8
Fighter Bays 1 * 75
Tractor Beam 3,550
Ship Parts
Large Weapons 4 (60kt)
Small Weapons 4
Super Weapon -
Point Defense 6
Generators 2
Armor Limit 450
Shield Limit 900
Warp Movement
Engines 2 (120LY)
Warp Drag Factor 100
Hyperjump
Class -
Range -
Scanning
Scan Range 300
Warp Signature 140
Cloak (Fuel) -
Dry Dock
Size -
Space Combat
Attack Bonus 30
Evasive Bonus 45
Power Bank 350
Damage Modifiers
Hull Mass 200
Parts 60
Control System 60
Engines 80
Hyper Drive 0
Live Support 60
Soft Spot 2

[edit] Overview

The main RCS transporter ship. All other ships have one pod bay, this ship has eight!

It is also your only tractor. You can pull any other ship (except the star port, of course), speeding up the Escort or Heavy Cruiser by 30ly/turn.

[edit] Special

[edit] Ship Devices

[edit] Useful Configurations

Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
- - - FTL-5 Warp Drive or Transwarp Drive to save fuel - - - -
This is the "transporter in safe territory" set up.


Large Weapons Small Weapons Point Defense Engines Hyper Drive Generators Shield Armor
2-4 Ion Cannons 4 Disrupter 5 Holo Decoy, 1 Turbo Laser FTL-5 Warp Drive or Transwarp Drive to save fuel - depending on engine & No. of LW. Galafleck DT900 450
This is the "additional firepower dragging slow ships to battle and occasionally boarding other ships" set up.


[edit] See also

  • [1] Offical ship statsThe info on the official page is outdated!
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